War Gaming

War Gaming by Andrew Wilson, published by Penguin in 1970, explores the practical applications of wargaming within governmental contexts, distinguishing itself from the realm of computer gaming. This edition comprises 202 pages and is presented in English, offering insights into the role of simulations in military strategy and planning.
Readers will find a detailed examination of how wargaming can influence decision-making processes in military operations. The book delves into the intersection of technology and military science, providing a comprehensive look at the methodologies and implications of using simulations in strategic contexts. Through its focused analysis, War Gaming presents a unique perspective on the integration of wargaming into governmental practices.
Official synopsis Publisher
This is wargaming in a practical, governmental setting rather than the computer gaming world. Whether simuilation have any place in military strategy and planning
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