Designing Games

Cover of Designing Games by Sylvester, Tynan
Year: 2013
Language: english
Edition: 1
Pages: 405
ISBN-13: 9781449337933
Dimensions:
Height: 9 Inches
Length: 6 Inches
Weight: 1.23 Pounds
Width: 0.88 Inches
Dewey Decimal: 794.81536
Editorial overview Touché

Designing Games by Tynan Sylvester, published by O’Reilly Media, Inc. on February 15, 2013, is a comprehensive guide that delves into the design structure behind contemporary video games. This 405-page book presents principles and practices aimed at enhancing design skills, focusing on creating emotionally engaging experiences through a blend of game mechanics, narrative, and pacing. Sylvester’s clear and approachable writing style makes complex concepts accessible, providing insights into the day-to-day processes essential for keeping game projects on track.

Readers will find a wealth of information on crafting game mechanics that evoke a range of emotions and exploring various methods for integrating narrative with interactivity. The book also addresses collaborative teamwork, strategies to avoid creative dead ends, and the importance of market positioning in game design. With practical examples and a focus on iterative design processes, this edition serves as a valuable resource for those interested in the fields of game design, programming, and human-computer interaction.


Official synopsis Publisher

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design.Create game mechanics to trigger a range of emotions and provide a variety of playExplore several options for combining narrative with interactivityBuild interactions that let multiplayer gamers get into each other’s headsMotivate players through rewards that align with the rest of the gameEstablish a metaphor vocabulary to help players learn which design aspects are game mechanicsPlan, test, and analyze your design through iteration rather than deciding everything up frontLearn how your game’s market positioning will affect your design

FAQ
What is “Designing Games” about?
This page includes the available description and bibliographic details for “Designing Games” by Sylvester, Tynan. Synopsis preview: Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting g…
Who is the author of “Designing Games”?
“Designing Games” is credited to Sylvester, Tynan.
When was “Designing Games” published?
Publisher: O’Reilly Media, Inc.. Year: 2013.
What is the ISBN for “Designing Games”?
ISBN-13: 9781449337933.
What are the book details (language, pages, edition)?
Language: english. Pages: 405. Edition: 1.

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