When Charlie McButton Lost Power

When Charlie McButton Lost Power by Suzanne Collins is an illustrated book published by Penguin on September 6, 2007. This 32-page story follows Charlie, a boy who is so engrossed in computer games that he neglects everything else. When a thunderstorm disrupts the electricity, Charlie’s reliance on technology is challenged, forcing him to confront his obsession and consider the value of play beyond screens.
Readers will find a humorous narrative that explores themes of family and sibling relationships, as Charlie searches for batteries to restore his gaming world. The story highlights the importance of imagination and play, particularly in the context of childhood experiences. As Charlie navigates his predicament, he must decide whether to prioritize his gaming or to engage with his little sister, who may offer unexpected fun. This edition is designed to appeal to young readers and those who appreciate stories about toys and imaginative play.
Official synopsis Publisher
Charlie McButton likes computer games so much, he never plays with anything else. When a thunderstorm knocks out the electricity, his tech empire comes tumbling down, and his whole world loses power. Charlie needs batteries—FAST! But the only triple- A’s he can find are in his little sister’s talking doll. Will he resort to desperate measures and cause his sister to have a meltdown of her own? Or will he snap out of his computer craze long enough to realize his sister might be fun, even if she doesn’t come with batteries? Collins and Lester team up for a hilarious and timely tale that will crack up young computer addicts and those who love them!
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