The Library Innovation Toolkit: Ideas, Strategies, and Programs

The Library Innovation Toolkit: Ideas, Strategies, and Programs by Anthony Molaro, published by the American Library Association on February 18, 2015, is a resource designed to help libraries adapt to the evolving needs of their communities. This edition, comprising 216 pages, presents a collection of innovative ideas and initiatives from various libraries, emphasizing the importance of creating organizational structures that foster innovation and engagement among library staff and stakeholders.
Readers will find practical strategies for expanding library services beyond traditional boundaries, including the use of technology to enhance user experiences and innovative programming ideas. The book covers a range of topics, such as the design of digital media labs and unique community events, encouraging librarians to take risks and explore new concepts. This toolkit serves as a valuable source for those looking to improve library administration and management while fostering a culture of creativity and collaboration within their institutions.
Official synopsis Publisher
Progress for the sake of progress is all too often a drain on precious time and resources. The communities and users that libraries serve are always changing; true innovation helps libraries adapt to meet their needs and aspirations both now and in the future. This stimulating collection offers numerous snapshots of innovation in action at a range of libraries, showcasing ideas and initiatives that will inspire librarians at their own institutions. Among the topics covered are
The importance of creating organizational structures that lead to innovationStrategies for getting library staff and other stakeholders on board and engaged, complete with a step-by-step toolkit for achieving innovative outcomesWays to expand the library beyond its walls to deliver exceptional and innovative services to library usersMoney-saving initiatives that use technology to improve users’ experienceInnovative uses of library spaces, such as designing and implementing a digital media labExamples of creative programming, from running a C2E2-style comic convention, creating an “idea” forum, to re-envisioning a children’s writing club and launching Readtember, a month of literacy programs featuring zombies, dads, and gamingThis valuable sourcebook encourages readers to take big risks, ask deeper questions, strive for better service, and dream bigger ideas.
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