Digital Stereoscopy Scene to Screen 3D Production Workflow

Digital Stereoscopy Scene to Screen 3D Production Workflow by Benoît Michel, published by StereoscopyNews in 2013, is a comprehensive resource that delves into modern 3D technologies. This edition, comprising 354 pages in English, offers a clear description of various facets of the stereoscopic business, catering to students, amateurs, and professional stereographers alike. The book covers the entire workflow of 3D image production, distribution, and presentation, highlighting the advancements in digital 3D that enhance viewer comfort and quality.
Readers will find detailed insights into the principles of 3D perception, techniques for shooting 3D images and movies, and the digital processes necessary for producing high-quality 3D content. The book also explores specialized topics such as 2D to 3D conversion, storage solutions, and real-time broadcasting transmission. With an abundance of technical details, sidebars explaining key concepts, and a glossary of frequently used 3D terms, this work serves as a valuable reference for professionals in technology and engineering, particularly in the realms of television and video.
Official synopsis Publisher
Why buy “Digital Stereoscopy”?Digital Stereoscopy is the bible of modern 3D technologies where students, amateurs, and professional stereographers will find a clear description of all 3D facets of the stereoscopic business as well as detailed info on the 3D image production, distribution, and presentation workflow. Abstract and special featuresStereoscopic images are a century old but the recent rise of digital 3D in all aspects of audiovisual production allows for a constant high quality level, making stereoscopy pleasant and comfortable for the viewer’s eyes. The range of media influenced by stereoscopy is impressive, going from motion pictures and television to print and Internet distribution. This book will let you discover the basic principles of how we perceive objects in 3D, how we can shoot 3D pictures and movies, what digital processes are required to produce quality 3D images, and how 3D movies are distributed. We will also study less known aspects of the production workflow, such as 2D to 3D conversion, storage, real-time transmission for broadcasting, and 3D Blu-ray authoring. The various methods of displaying and projecting 3D images will be covered, along with their pros and cons. The book provides a large number of technical details on all these subjects, making it a reference work for professionals in the field, with explanations of the most commonly used software, hardware, and standards.To make the book as useful as possible, an abundance of sidebars explaining the most important concepts in each chapter and a glossary of the most frequently used 3D-specific terms have been included.
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