Unreal Engine 4 Game Development Quick Start Guide Programming Professional 3D Games with Unreal Engine 4

Unreal Engine 4 Game Development Quick Start Guide Programming Professional 3D Games with Unreal Engine 4 by Rachel Cordone is a practical guide published by Packt Publishing, Limited on May 28, 2019. This edition, comprising 202 pages, is designed for readers interested in learning how to use Unreal Engine 4 (UE4) to build 3D and multiplayer games using Blueprints and C++. The book introduces the core systems of UE4, including project templates, UMG for menus and HUDs, and techniques for creating dynamic game elements.
Readers will find a structured approach to mastering Unreal Engine 4, starting with the fundamentals and progressing to more complex topics such as Animation Blueprints and Behavior Trees. The guide emphasizes hands-on learning, enabling readers to create custom Blueprints and C++ classes, develop AI, and implement replication for multiplayer functionality. This resource is particularly suited for those with some game development experience and Unity users looking to transition to UE4.
Official synopsis Publisher
Learn how to use Unreal Engine 4 by building 3D and multiplayer games using Blueprints
Key Features
- Learn the fundamentals of Unreal Engine such as project templates, Blueprints, and C++
- Learn to design games; use UMG to create menus and HUDs, and replication to create multiplayer games
- Build dynamic game elements using Animation Blueprints and Behavior Trees
Book Description
Unreal Engine is a popular game engine for developers to build high-end 2D and 3D games.
This book is a practical guide, starting off by quickly introducing you to the Unreal Engine 4 (UE4) ecosystem. You will learn how to create Blueprints and C++ code to define your game’s functionality. You will be familiarized with the core systems of UE4 such as UMG, Animation Blueprints, and Behavior Trees. You will also learn how to use replication to create multiplayer games. By the end of this book, you will have a broad, solid knowledge base to expand upon on your journey with UE4.
What you will learn
- Use project templates to give your game a head start
- Create custom Blueprints and C++ classes and extend from Epic’s base classes
- Use UMG to create menus and HUDs for your game
- Create more dynamic characters using Animation Blueprints
- Learn how to create complex AI with Behavior Trees
- Use replication to create multiplayer games
- Optimize, test, and deploy a UE4 project
Who this book is for
Readers who already have some game development experience and Unity users who would like to try UE4 will all benefit from this book. Knowledge of basic Object-Oriented Programming topics such as variables, functions, and classes is assumed.
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