Virtual Worlds A Journey in Hype and Hyperreality

Virtual Worlds: A Journey in Hype and Hyperreality by Benjamin Woolley, published by Blackwell Publishers in 1992, explores the transformative impact of virtual reality on human experience. This first edition, comprising 274 pages, delves into how computers and virtual environments are reshaping our perceptions of technology, self, and the world around us. Woolley investigates the cultural and intellectual shifts that have led to the rise of virtual reality, as well as the claims made by its advocates regarding its potential to redefine reality.
In this examination, readers will find insights into the dynamics of information technology and its ability to create simulated environments that blur the lines between the actual and the fictional. Woolley addresses the hype surrounding virtual reality and the individuals who champion it, while also considering the broader implications of its development. The book presents a critical perspective on the politics and culture of those involved in shaping virtual realities, questioning whether they are genuinely creating new forms of reality or losing touch with the essence of what is real.
Official synopsis Publisher
Computers have changed our lives; with virtual reality, they will change our very experience, recreating it in an image of our choosing. That, at least, is what the champions of virtual reality claim. It will not simply reshape our view of technology, they say, but our view of ourselves and the world we live in. It is about the increasing power of information technology to create simulated environments, new universes that are neither actual nor fictional, but somewhere in between: virtual.
In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, at the hype that surrounds it, at the people who have promoted it, and at the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it.
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