Practical Ray Tracing in C

Practical Ray Tracing in C by Craig A. Lindley, published by Wiley on October 26, 1992, is a comprehensive resource for those interested in the field of computer science. This edition spans 528 pages and provides an accessible introduction to ray tracing techniques, featuring sophisticated code examples applicable in various applications.
Readers will find detailed coverage of high-speed ray tracing methods, design procedures, and the generation, processing, and storage of ray-traced images. The book also includes a disk that contains all code examples, gallery images, and two complete ray tracing programs, one of which is a high-speed ray tracer. This practical approach makes it a valuable tool for anyone looking to deepen their understanding of ray tracing in C.
Official synopsis Publisher
An accessible introduction to this technique and how it works, complete with sophisticated code examples that can be used in applications. Includes leading-edge methods for high speed ray tracing as well as detailed coverage of design procedures, generation, processing, storage and photographic output of ray traced images. The accompanying disk contains all code examples, gallery images plus two complete ray tracing programs–one of which is a high speed ray tracer.
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