Reality Bytes Innovative Learning Using Augmented and Virtual Reality

Cover of Reality Bytes Innovative Learning Using Augmented and Virtual Reality by Christine Lion-Bailey
Year: 2020
Language: en
Pages: 160
ISBN-13: 9781949595918
Dimensions:
Height: 9 Inches
Length: 6 Inches
Weight: 0.48942622164 Pounds
Width: 0.37 Inches
Editorial overview Touché

Reality Bytes Innovative Learning Using Augmented and Virtual Reality by Christine Lion-Bailey, published by Dave Burgess Consulting, Incorporated on January 14, 2020, is a 160-page exploration of how augmented reality (AR) and virtual reality (VR) can transform teaching and learning in K-12 classrooms. This book discusses the potential of these technologies to inspire students and redefine educational practices, emphasizing the importance of risk-taking, investment, and training for educators to successfully integrate AR and VR into their teaching methods.

Readers will find practical insights and frameworks that illustrate how innovative educators are already leveraging AR and VR to enhance student motivation and creativity. The book presents a variety of classroom stories and ideas aimed at creating engaging, student-centered lessons that make learning experiences more immersive. By outlining the benefits of AR and VR in fostering empathy and broadening perspectives, Reality Bytes serves as a resource for educators looking to equip their students with essential skills for the future.


Official synopsis Publisher

Transform teaching and learning with AR and VR in your classroom.

We’re at the dawn of an incredible transformation in education. Augmented reality and virtual reality–technologies that were once the province of science fiction and fantasy–are faster, better, and more affordable than ever. These tools have the potential to not only inspire students but to redefine how we teach and collaborate. But widespread adoption of AR and VR in K-12 classrooms requires taking risks, investing money and time, and training educators.

Reality Bytes makes the case for taking this leap by showing how educators are using these amazing technologies, and it provides a powerful framework to help anyone, in any school, join them. The innovative educators profiled are already designing learning experiences using AR and VR that supercharge student motivation, encourage creativity, and make otherwise impossible educational adventures accessible to all. You can do the same, using easy-to-implement resources that will revolutionize how you approach instruction. Equip your students with the skills they’ll need in the future–today.

Reality Bytes opens the doors to tools for meeting every student no matter where they are. This book outlines the power that AR and VR have in building empathy and growing critical worldviews and perspectives. Christine, Jesse, and Micah cast an exciting vision for the future of education!

–Ken Shelton, educational strategist, equity and inclusion consultant

Creating engaging lessons that successfully integrate technology can be challenging. Reality Bytes is here to help with tons of images, classroom stories, and ideas that will help you create student-centered lessons that allow your students to experience content in a whole new way. No matter the grade level, there is something for everyone in this wonderfully immersive book.

–Alice Keeler, teacher, edtech expert, Google Certified Innovator

While you won’t see Winona Ryder’s name on the cover of this book, you will find some star power in it–the power to create star learners in our classrooms using cutting-edge tools! Reality Bytes will you give you the tools, the pedagogy, and a practical framework to bring the new reality of learning into your classroom.

–Kasey Bell, author of Shake Up Learning: Practical Ideas to Move Learning from Static to Dynamic

FAQ
What is “Reality Bytes Innovative Learning Using Augmented and Virtual Reality” about?
This page includes the available description and bibliographic details for “Reality Bytes Innovative Learning Using Augmented and Virtual Reality” by Christine Lion-Bailey. Synopsis preview: Transform teaching and learning with AR and VR in your classroom. We’re at the dawn of an incredible transformation in education. Augmented reality and virtual reality–technologies that were once the province of science…
Who is the author of “Reality Bytes Innovative Learning Using Augmented and Virtual Reality”?
“Reality Bytes Innovative Learning Using Augmented and Virtual Reality” is credited to Christine Lion-Bailey.
When was “Reality Bytes Innovative Learning Using Augmented and Virtual Reality” published?
Publisher: Dave Burgess Consulting, Incorporated. Year: 2020.
What is the ISBN for “Reality Bytes Innovative Learning Using Augmented and Virtual Reality”?
ISBN-13: 9781949595918.
What are the book details (language, pages, edition)?
Language: en. Pages: 160.

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