A Game Called Chaos

A Game Called Chaos by Franklin W. Dixon is a juvenile fiction title published by Simon and Schuster in March 2000. This 160-page book follows the Hardy boys as they respond to a call for help from their friend Phil Cohen, whose cousin is searching for Steven Royal, the eccentric designer behind the popular Chaos games. The narrative unfolds as the Hardys delve into a mystery that may involve a dangerous real-life game.
Readers will find an engaging blend of action and adventure as the story explores themes of mystery and detective work. The plot centers on the Hardys’ investigation into Steven Royal’s disappearance, raising questions about the intersection of reality and the gaming world. This edition, written in English, offers a captivating experience for young readers interested in mysteries and the dynamics of friendship amidst challenges.
Official synopsis Publisher
The Hardys get a call for help from their friend Phil Cohen: seems his cousin, a project manager at a software company, can’t find Steven Royal, the eccentric designer of the company’s popular Chaos games. Is his disappearance a move in a deadly real-life game?
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