Computer Games and Software Engineering

Cover of Computer Games and Software Engineering by Kendra M. L. Cooper
Publisher: Taylor & Francis
Year: 2015
Language: en
Edition: 1
Pages: 311
ISBN-13: 9781482226683
Dimensions:
Height: 9.25 Inches
Length: 6.25 Inches
Weight: 1.6314207388 Pounds
Width: 0.75 Inches
Dewey Decimal: 794.8/1526, 794.81526
Editorial overview Touché

Computer Games and Software Engineering by Kendra M. L. Cooper, published by Taylor & Francis on May 8, 2015, offers a detailed exploration of the intersection between computer games and software engineering. This edition spans 311 pages and is presented in English. The book serves as a comprehensive introduction to computer game software development, addressing both its historical context and the latest research in the field.

Readers will find a thorough examination of game programming and development from a software engineering perspective. The text delves into various topics, including HALO software engineering, multi-player outdoor smartphone games, and the application of artificial intelligence in games. Additionally, it discusses the role of games in software engineering education, covering essential aspects such as game software requirements, architecture, testing, and scalability. This resource is aimed at software engineers, developers, and researchers interested in the innovative techniques and technologies shaping the future of game software.


Official synopsis Publisher

Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to best engineer game software.

Featuring contributions from leading experts in software engineering, the book provides a comprehensive introduction to computer game software development that includes its history as well as emerging research on the interaction between these two traditionally distinct fields.

An ideal reference for software engineers, developers, and researchers, this book explores game programming and development from a software engineering perspective. It introduces the latest research in computer game software engineering (CGSE) and covers topics such as HALO (Highly Addictive, sociaLly Optimized) software engineering, multi-player outdoor smartphone games, gamifying sports software, and artificial intelligence in games.

The book explores the use of games in software engineering education extensively. It also covers game software requirements engineering, game software architecture and design approaches, game software testing and usability assessment, game development frameworks and reusability techniques, and game scalability infrastructure, including support for mobile devices and web-based services.

FAQ
What is “Computer Games and Software Engineering” about?
This page includes the available description and bibliographic details for “Computer Games and Software Engineering” by Kendra M. L. Cooper. Synopsis preview: Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or g…
Who is the author of “Computer Games and Software Engineering”?
“Computer Games and Software Engineering” is credited to Kendra M. L. Cooper.
When was “Computer Games and Software Engineering” published?
Publisher: Taylor & Francis. Year: 2015.
What is the ISBN for “Computer Games and Software Engineering”?
ISBN-13: 9781482226683.
What are the book details (language, pages, edition)?
Language: en. Pages: 311. Edition: 1.

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