10 Classroom Games (Black and White Version) Scientific Method

10 Classroom Games (Black and White Version) Scientific Method by John Pennington, published by CreateSpace Independent Publishing Platform on July 24, 2012, offers a practical approach to enhancing classroom engagement through interactive activities. This edition, comprising 94 pages, presents a variety of games designed to foster social interaction, cooperation, and competition among students, making learning an enjoyable experience.
Readers will discover how games can serve as effective educational tools, providing an alternative to traditional methods like worksheets and lectures. The book emphasizes the benefits of student-centered activities that promote engagement and ease of implementation in the classroom. With a focus on education, this resource aims to transform the learning environment into one where students actively participate and enjoy their educational journey.
Official synopsis Publisher
Why games? The easiest answer is students enjoy them. The reason for using games instead of worksheets or lecture or even a movie lies in the actions of the students. Games are social, cooperative, student centered, and competitive. Imagine a classroom where students enjoy the activities, the administration comes in and sees engagement, and the activities are easy to run? Games.
Author
Publisher
Topics
FAQ
What is “10 Classroom Games (Black and White Version) Scientific Method” about?
Who is the author of “10 Classroom Games (Black and White Version) Scientific Method”?
When was “10 Classroom Games (Black and White Version) Scientific Method” published?
What is the ISBN for “10 Classroom Games (Black and White Version) Scientific Method”?
What are the book details (language, pages, edition)?
