Digital Uncanny

Digital Uncanny by Kriss Ravetto-Biagioli, published by Oxford University Press in 2019, delves into the evolving concept of the uncanny in the digital age. This edition, comprising 216 pages and written in English, examines how technologies such as surveillance, algorithms, and data flows shape our understanding of human behavior and emotions. The book presents a nuanced exploration of how these non-human devices anticipate our actions, leading to a complex interplay between subjectivity and automation.
Readers will find a thorough analysis of how digital technologies transform the traditional notions of the uncanny, linking it to Freud’s ideas about repressed memories and experiences. Through a close reading of works by artists like Rafael Lozano-Hemmer and Bill Viola, Digital Uncanny investigates the unsettling effects of computational media on concepts of self, affect, and aesthetic experience. This exploration prompts reflection on our interactions with technology and its implications for our relationships with one another and the world around us.
Official synopsis Publisher
We are now confronted with a new type of uncanny experience, an uncanny evoked by parallel processing, aggregate data, and cloud-computing. The digital uncanny does not erase the uncanny feeling we experience as d j vu or when confronted with robots that are too lifelike. Today’s uncanny refers to how non-human devices (surveillance technologies, algorithms, feedback, and data flows) anticipate human gestures, emotions, actions, and interactions, thus intimating that we are but machines and that our behavior is predicable precisely because we are machinic. It adds another dimension to those feelings in which we question whether our responses are subjective or automated – automated as in reducing one’s subjectivity to patterns of data and using those patterns to present objects or ideas that would then elicit one’s genuinely subjective-yet effectively preset-response. In fact, this anticipation of our responses is a feedback loop that we humans have produced by designing software that can study our traces, inputs, and moves. In this sense one could say that the digital uncanny is a trick we play on ourselves, a trick that we would not be able to play had we not developed sophisticated digital technologies. Digital Uncanny explores how digital technologies, particularly software systems working through massive amounts of data, are transforming the meaning of the uncanny that Freud tied to a return of repressed memories, desires, and experiences to their anticipation. Through a close reading of interactive and experimental art works of Rafael Lozano-Hemmer, Bill Viola, Simon Biggs, Sue Hawksley, and Garth Paine, this book is designed to explore how the digital uncanny unsettles and estranges concepts of “self,” “affect,” “feedback” and “aesthetic experience,” forcing us to reflect on our relationship with computational media and by extension our relationship to each other and our experience of the world.
Publisher
Topics
FAQ
What is “Digital Uncanny” about?
Who is the author of “Digital Uncanny”?
When was “Digital Uncanny” published?
What is the ISBN for “Digital Uncanny”?
What are the book details (language, pages, edition)?
