Writing for Games Theory and Practice

Cover of Writing for Games Theory and Practice by Hannah Nicklin
Publisher: CRC Press
Year: 2022
Language: en
Edition: 1
Pages: 288
ISBN-13: 9781032023069
Dimensions:
Height: 9.2098241 Inches
Length: 6.1401452 Inches
Weight: 1.3668660244 Pounds
Width: 0.87 Inches
Dewey Decimal: 794.8
Editorial overview Touché

Writing for Games Theory and Practice by Hannah Nicklin, published by CRC Press in 2022, is a comprehensive guide aimed at those interested in the craft of writing for video games. This 288-page book provides readers with a vocabulary to articulate and build their games writing practice, whether they are studying games or transitioning from another storytelling discipline. It emphasizes the independent videogames sector and offers insights into communication, collaboration, and reflection within the context of game development.

The book is structured into three parts: Theory, Case Studies, and a Practical Workbook. The Theory section delves into the craft of games and writing from a theoretical standpoint, while the Case Studies illustrate these concepts through real-world examples. The Practical Workbook includes tools and exercises designed to help readers refine their writing skills as part of a lifelong practice. This edition serves as an approachable entry point for anyone looking to explore the intersection of storytelling and game design, covering topics related to programming, role-playing, and interactive experiences.


Official synopsis Publisher

Focussing on the independent videogames sector, this book provides readers with a vocabulary to articulate and build their games writing practice; whether studying games or coming to games from another storytelling discipline. Writing for Games offers resources for communication, collaboration, reflection, and advocacy, inviting the reader to situate their practice in a centuries-long heritage of storytelling, as well as considering the material affordances of videogames, and the practical realities of working in game development processes.

Structured into three parts, Theory considers the craft of both games and writing from a theoretical perspective, covering vocabulary for both game and story practices. Case Studies uses three case studies to explore the theory explored in Part 1. The Practical Workbook offers a series of provocations, tools and exercises that give the reader the means to refine and develop their writing, not just for now, but as a part of a life-long practice.

Writing for Games: Theory and Practice is an approachable and entry-level text for anyone interested in the craft of writing for videogames.

Hannah Nicklin is an award-winning narrative and game designer, writer, and academic who has been practising for nearly 15 years. She works hard to create playful experiences that see people and make people feel seen, and also argues for making games a more radical space through mentoring, advocacy, and redefining process. Trained as a playwright, Nicklin moved into interactive practices early on in her career and is now the CEO and studio lead at Danish indie studio Die Gute Fabrik, which most recently launched Mutazione in 2019.

FAQ
What is “Writing for Games Theory and Practice” about?
This page includes the available description and bibliographic details for “Writing for Games Theory and Practice” by Hannah Nicklin. Synopsis preview: Focussing on the independent videogames sector, this book provides readers with a vocabulary to articulate and build their games writing practice; whether studying games or coming to games from another storytelling disci…
Who is the author of “Writing for Games Theory and Practice”?
“Writing for Games Theory and Practice” is credited to Hannah Nicklin.
When was “Writing for Games Theory and Practice” published?
Publisher: CRC Press. Year: 2022.
What is the ISBN for “Writing for Games Theory and Practice”?
ISBN-13: 9781032023069.
What are the book details (language, pages, edition)?
Language: en. Pages: 288. Edition: 1.

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