Artificial Intelligence in Games

Cover of Artificial Intelligence in Games by Paul Roberts
Author: Paul Roberts
Publisher: CRC Press
Year: 2023
Language: en
Edition: 1
Pages: 302
ISBN-13: 9781032033228
Dimensions:
Height: 9.21258 Inches
Length: 6.14172 Inches
Weight: 0.7495716908 Pounds
Width: 0.7 Inches
Dewey Decimal: 794.81526
Editorial overview Touché

Artificial Intelligence in Games by Paul Roberts, published by CRC Press in 2023, is a comprehensive resource designed for professional game AI programmers. Spanning 302 pages, this edition presents essential topics such as math, steering behaviors, terrain analysis, pathfinding, and decision-making. The book is structured to be easily accessible, featuring examples that allow readers to implement their own code and observe the effects of their changes.

Readers will find that each chapter is divided into two parts: the first offers theoretical insights in a conversational style, enhanced by visual examples and fictional game scenarios. The second part serves as a coding tutorial in C#, with each chapter accompanied by an example game available for download, created in the Unity Game Engine. This book is suitable for students and aspiring game programmers seeking to develop a solid foundation in game AI techniques.


Official synopsis Publisher

This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, each topic is accompanied by an example game that allows the reader to add their own code to see the effects their changes have.

Each chapter is split into two parts. The first part covers the necessary theory in a friendly, conversational manner, using visual examples and fictional game scenarios to give additional context. The second part is a coding tutorial in C# for the topic at hand. Each chapter has its own example game available to download, written in C# in the Unity Game Engine.

This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques.

FAQ
What is “Artificial Intelligence in Games” about?
This page includes the available description and bibliographic details for “Artificial Intelligence in Games” by Paul Roberts. Synopsis preview: This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, eac…
Who is the author of “Artificial Intelligence in Games”?
“Artificial Intelligence in Games” is credited to Paul Roberts.
When was “Artificial Intelligence in Games” published?
Publisher: CRC Press. Year: 2023.
What is the ISBN for “Artificial Intelligence in Games”?
ISBN-13: 9781032033228.
What are the book details (language, pages, edition)?
Language: en. Pages: 302. Edition: 1.

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