Games & Players

Games & Players by Manna Francis is a First Edition published by Casperian Books in 2008, featuring 228 pages in English. This work delves into a world where socioanalysts possess the ability to read minds and manipulate actions, creating an atmosphere of tension and intrigue within the European Administration. The story follows Para-investigator Val Toreth as he navigates complex relationships and power dynamics, particularly with Carnac, a socioanalyst tasked with uncovering dissent among the staff.
Readers will encounter a blend of fiction, erotica, and science fiction as they explore the challenges faced by Toreth and his allies in a near-future dystopia. The narrative includes the novella Game, Set, along with nine short stories that highlight the interactions between virtual-reality corporate genius Warrick and Toreth. As they confront new players and the pressures of their environment, the characters must reassess their alliances and strategies in a society fraught with uncertainty.
Official synopsis Publisher
It’s all fun and games until somebody loses… Socioanalysts can read minds and motives at a glance, predict the future, manipulate the smallest actions of their unwitting puppets, and crush careers with a single word…or so the popular rumors say. Their arrival is dreaded everywhere in the European Administration, even the Investigation and Interrogation Division. Para-investigator Val Toreth, accustomed to being feared himself, is about to discover the truth of the rumors at first hand, when he is assigned as personal liaison to Carnac, the socioanalyst seconded to I&I to root out anti-Administration sentiments among its staff. And to make matters worse, it seems that his admin Sara is smitten with Carnac and Warrick has a history with him. With his closest allies straddling the line of Carnac’s camp, Toreth must rethink the rules of engagement. The third book in the Administration series contains the novella Game, Set, as well as nine short stories in which virtual-reality corporate genius Warrick and Toreth must face new players in the game, and discover whether their association can survive both the tensions between the unlikely pair and the pressures of life in the near future dystopia of New London.
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