Opengl 4 Shading Language Cookbook

“Opengl 4 Shading Language Cookbook” by David Wolff is a comprehensive resource published by Packt Publishing in December 2013. This 2nd edition spans 394 pages and is presented in English. The book focuses on the OpenGL Shading Language (GLSL), a programming language that allows for the customization of the OpenGL graphics pipeline, enabling programmers to execute code directly on the GPU.
Readers will find a structured approach that begins with theoretical concepts and progresses to practical examples, illustrating how to implement various techniques using GLSL and OpenGL code. The book covers advancements in Version 4 of GLSL, including new stages such as tessellation and compute, providing insights into the flexibility and power these features offer for digital media and interactive applications. This guide is designed for those interested in enhancing their understanding of graphics programming and optimizing performance in desktop applications.
Official synopsis Publisher
OpenGL Shading Language (GLSL) is a programming language used for customizing parts of the OpenGL graphics pipeline that were formerly fixed-function, and are executed directly on the GPU. It provides programmers with unprecedented flexibility for implementing effects and optimizations utilizing the power of modern GPUs. With Version 4, the language has been further refined to provide programmers with greater power and flexibility, with new stages such as tessellation and compute. This guide provides easy-to-follow examples that first walk you through the theory and background behind each technique, and then go on to provide and explain the GLSL and OpenGL code needed to implement it.
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