Learning Android Game Programming A Hands-on Guide to Building Your First Android Game

Cover of Learning Android Game Programming A Hands-on Guide to Building Your First Android Game by Richard A. Rogers
Publisher: Addison-Wesley Professional
Year: 2012
Language: en
Edition: First Edition
Pages: 444
ISBN-13: 9780321769626
Dimensions:
Height: 11 Inches
Length: 8.5 Inches
Weight: 1.60496526736 Pounds
Width: 1.08 Inches
Dewey Decimal: 004.165, 794.815269
Editorial overview Touché

Learning Android Game Programming by Richard A. Rogers is a comprehensive guide published by Addison-Wesley Professional in 2012. This first edition spans 444 pages and is written in English, providing a hands-on approach to creating mobile games for the Android platform. The book is designed for readers with basic Android development experience, guiding them through the process of building low-budget 2D mobile games that can succeed in the competitive Android marketplace.

Readers will find detailed instructions on various aspects of game development, including the use of AndEngine, a free and open-source game development engine. The content covers essential topics such as implementing game loops, integrating user input, and utilizing graphics and sound. Additionally, the book includes sample code and practical examples, including insights from the game Virgins Versus Vampires (V3). With a focus on software development and mobile devices, this guide aims to equip aspiring game developers with the skills needed to create engaging Android games.


Official synopsis Publisher

Build the Next Great Android Game!

Learning Android Game Programming is your hands-on, start-to-finish guide to creating winning games for today’s rapidly growing Android mobile device marketplace. If you have even basic Android development experience, Rick Rogers will help you build on your knowledge to quickly create low-budget 2D mobile games that sell.

The book starts with an up-to-the-minute overview of today’s Android mobile games marketplace, reviews each leading genre, and teaches you the foundational concepts of game development. You’ll design a simple game, then master every step of game development with AndEngine–the powerful, open source, free game-development engine. Every chapter teaches with sample code you can actually use, including many examples drawn from the published game, Virgins Versus Vampires (V3).

With this book you’ll learn how to

  • Use free Android tools for creating code, artwork, and sound
  • Implement the “game loop” that is at the heart of Android games
  • Bring your game to life with scene transitions and entity modifiers
  • Make the most of bitmap and vector graphics, sprites, and animation
  • Integrate user input via touch, multitouch, keyboard, voice recognition, accelerometer, location, and compass
  • Build infinite virtual worlds with tile maps
  • Create, save, and reuse powerful particle effects
  • Find, acquire, modify, and use background music and sound effects
  • Implement highly realistic physics effects with Box2D
  • Use AI techniques to make your games smarter and more fun
  • Build a scoring framework based on collisions between your game elements

Download the free version of Virgins Versus Vampires (V3) from Android Market today, as you learn how to build the game in this book

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What is “Learning Android Game Programming A Hands-on Guide to Building Your First Android Game” about?
This page includes the available description and bibliographic details for “Learning Android Game Programming A Hands-on Guide to Building Your First Android Game” by Richard A. Rogers. Synopsis preview: Build the Next Great Android Game! Learning Android Game Programming is your hands-on, start-to-finish guide to creating winning games for today’s rapidly growing Android mobile device marketplace. If you have even basic…
Who is the author of “Learning Android Game Programming A Hands-on Guide to Building Your First Android Game”?
“Learning Android Game Programming A Hands-on Guide to Building Your First Android Game” is credited to Richard A. Rogers.
When was “Learning Android Game Programming A Hands-on Guide to Building Your First Android Game” published?
Publisher: Addison-Wesley Professional. Year: 2012.
What is the ISBN for “Learning Android Game Programming A Hands-on Guide to Building Your First Android Game”?
ISBN-13: 9780321769626.
What are the book details (language, pages, edition)?
Language: en. Pages: 444. Edition: First Edition.

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