20 Essential Games to Study

20 Essential Games to Study by Joshua Bycer, published by CRC Press, Taylor & Francis Group on November 5, 2018, offers a focused examination of game design over the past 35 years. This 104-page book highlights titles that merit study for their unique design elements, distinguishing itself from other works that primarily address the technical aspects of game development. Bycer intentionally selects games that are not typically highlighted, providing insights into their design and gameplay.
Readers will find an informative analysis that caters to both students and aspiring designers in the field of game development. The book emphasizes the importance of understanding game design, making it a valuable resource for those interested in the history and evolution of gaming. Bycer’s approach combines educational insights with a nostalgic look at significant games, ensuring that both professionals and enthusiasts can appreciate the depth of design explored within its pages.
Official synopsis Publisher
The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game design itself. Featuring a mix of console and PC offerings, I purposely left off some of the easy choices (Mario, Starcraft, Call of Duty, Overwatch) to focus on games that stood out thanks to their designs.
Key Features
- An informative breakdown focusing on the design and gameplay of successful games
- Written to be useful for students or designers starting out in game development
- Books focused specifically on design are rare
- Perfect for students and professionals alike, or can be read for the nostalgia and history
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